Troubleshooting
This guide covers common issues you might encounter when implementing in-app purchases with react-native-iap and how to resolve them.
Prerequisites Checklist
Before diving into troubleshooting, ensure you have completed these essential steps:
App Store Setup (iOS)
- Agreements: Completed all agreements, tax, and banking information in App Store Connect
- Sandbox Account: Created sandbox testing accounts in "Users and Roles"
- Device Setup: Signed into iOS device with sandbox account in "Settings > iTunes & App Stores"
- Products Created: Set up In-App Purchase products with status "Ready to Submit"
Google Play Setup (Android)
- Play Console: Completed all required information in Google Play Console
- Test Accounts: Added test accounts to your app's testing track
- Signed Build: Using signed APK/AAB (not debug builds)
- Upload: Uploaded at least one version to internal testing
Common Issues
fetchProducts()
returns an empty array
This is one of the most common issues. Here are the potential causes and solutions:
1. Connection not established
const { connected, fetchProducts } = useIAP()
useEffect(() => {
if (connected) {
// ✅ Only call fetchProducts when connected
fetchProducts({ skus: productIds, type: 'inapp' })
} else {
console.log('Not connected to store yet')
}
}, [connected])
2. Product IDs don't match
Ensure your product IDs exactly match those configured in the stores:
// ❌ Wrong: Using different IDs
const productIds = ['my_product_1', 'my_product_2']
// ✅ Correct: Using exact IDs from store
const productIds = ['com.yourapp.product1', 'com.yourapp.premium']
3. Products not approved (iOS)
Products need time to propagate through Apple's systems:
- Wait up to 24 hours after creating products
- Ensure products are in "Ready to Submit" status
- Test with sandbox accounts
4. App not uploaded to Play Console (Android)
For Android, your app must be uploaded to Play Console:
# Create signed build
./gradlew assembleRelease
# Upload to Play Console internal testing track
useIAP
hook not working
1. Missing provider setup
Ensure you're using the hook within the provider context:
// ❌ Wrong: Hook used outside provider
function App() {
const { connected } = useIAP() // This will fail
return <MyApp />
}
// ✅ Correct: Hook used within provider
import { IAPProvider } from 'react-native-iap'
function AppWithProvider() {
return (
<IAPProvider>
<App />
</IAPProvider>
)
}
function App() {
const { connected } = useIAP() // This works
return <MyApp />
}
2. Multiple providers
Don't wrap your app with multiple IAP providers:
// ❌ Wrong: Multiple providers
<IAPProvider>
<IAPProvider>
<App />
</IAPProvider>
</IAPProvider>
// ✅ Correct: Single provider
<IAPProvider>
<App />
</IAPProvider>
Purchase flow issues
1. Purchases not completing
Always handle purchase updates and finish transactions:
const { currentPurchase, finishTransaction } = useIAP()
useEffect(() => {
if (currentPurchase) {
handlePurchase(currentPurchase)
}
}, [currentPurchase])
const handlePurchase = async (purchase) => {
try {
// Validate receipt
const isValid = await validateOnServer(purchase)
if (isValid) {
// Grant purchase to user
await grantPurchase(purchase)
// ✅ Always finish the transaction
await finishTransaction({
purchase,
isConsumable: false, // default is false
})
}
} catch (error) {
console.error('Purchase handling failed:', error)
}
}
Important - Transaction Acknowledgment Requirements:
- iOS: Unfinished transactions remain in the queue indefinitely until
finishTransaction
is called - Android: Purchases must be acknowledged within 3 days (72 hours) or they will be automatically refunded
- For consumable products: Use
finishTransaction({purchase, isConsumable: true})
- For non-consumables/subscriptions: Use
finishTransaction({purchase})
orfinishTransaction({purchase, isConsumable: false})
- For consumable products: Use
2. onPurchaseSuccess
triggering automatically on app restart (iOS)
This happens when transactions are not properly finished. iOS stores unfinished transactions and replays them on app startup:
Problem: Your onPurchaseSuccess
callback fires automatically every time the app starts with a previous purchase.
Cause: You didn't call finishTransaction
after processing the purchase, so iOS keeps the transaction in an "unfinished" state.
Solution: Always call finishTransaction
after successfully processing a purchase:
const { finishTransaction } = useIAP({
onPurchaseSuccess: async (purchase) => {
console.log('Purchase successful:', purchase)
try {
// 1. Validate the receipt (IMPORTANT: Server-side validation required for both platforms)
if (Platform.OS === 'ios') {
// WARNING: validateReceipt() from useIAP is for development only!
// For production, ALWAYS validate on your secure server
// Option 1 (Development only - NOT SECURE):
// const { validateReceipt } = useIAP();
// const receiptData = await validateReceipt(purchase.id);
// Option 2 (RECOMMENDED - Secure):
const isValid = await validateReceiptOnServer({
transactionId: purchase.transactionId,
productId: purchase.id,
})
if (!isValid) {
console.error('Invalid receipt')
return
}
} else if (Platform.OS === 'android') {
// Android also requires server-side validation
const purchaseToken = purchase.purchaseToken // Unified field for both iOS and Android
const packageName = purchase.packageNameAndroid
// Get Google Play access token on your server (not in client)
// Then validate the purchase with Google Play API
const isValid = await validateAndroidPurchaseOnServer({
purchaseToken,
packageName,
productId: purchase.id,
})
if (!isValid) {
console.error('Invalid Android purchase')
return
}
}
// 2. Process the purchase (unlock content, update backend, etc.)
await processSubscription(purchase)
// 3. IMPORTANT: Finish the transaction to prevent replay
await finishTransaction({
purchase,
// isConsumable defaults to false, which is correct for subscriptions and non-consumables
})
} catch (error) {
console.error('Purchase processing failed:', error)
}
},
})
Prevention: Handle pending transactions on app startup:
const { getAvailablePurchases, finishTransaction } = useIAP()
useEffect(() => {
const checkPendingPurchases = async () => {
// Get all unfinished transactions
const purchases = await getAvailablePurchases()
for (const purchase of purchases) {
// Process and finish any pending transactions
if (await isAlreadyProcessed(purchase)) {
// If already processed, just finish the transaction
await finishTransaction({ purchase }) // isConsumable: false by default
} else {
// Process the purchase first, then finish
await processPurchase(purchase)
await finishTransaction({ purchase })
}
}
}
checkPendingPurchases()
}, [])
Important Notes:
- This issue primarily affects iOS because of how StoreKit handles transactions
- Android requires acknowledgment within 3 days to prevent automatic refunds
- The
isConsumable
parameter defaults tofalse
, which is appropriate for subscriptions and non-consumable products - Never set
andDangerouslyFinishTransactionAutomatically: true
unless you understand the implications - Always implement proper transaction finishing in your purchase flow
2. Testing on simulators/emulators
In-app purchases only work on real devices:
import { Platform } from 'react-native'
import { isEmulator } from 'react-native-device-info'
const checkDeviceSupport = async () => {
if (__DEV__) {
const emulator = await isEmulator()
if (emulator) {
console.warn('In-app purchases not supported on simulators/emulators')
return false
}
}
return true
}
Connection issues
1. Network connectivity
Handle network errors gracefully:
const { connectionError } = useIAP()
if (connectionError) {
return (
<View>
<Text>Store connection failed</Text>
<Text>{connectionError.message}</Text>
<Button
title="Retry"
onPress={() => {
// Implement retry logic
retryConnection()
}}
/>
</View>
)
}
2. Store service unavailable
Sometimes store services are temporarily unavailable:
const handleStoreUnavailable = () => {
// Show user-friendly message
Alert.alert(
'Store Unavailable',
'The App Store is temporarily unavailable. Please try again later.',
[{ text: 'OK' }]
)
}
Platform-specific issues
iOS Issues
-
Invalid product ID error:
// Ensure you're signed in with sandbox account
// Check product IDs match exactly
// Verify app bundle ID matches -
StoreKit configuration:
// Add StoreKit capability in Xcode
// For iOS 12.x, add SwiftUI.framework as optional -
Xcode version issues:
If you're experiencing issues like duplicate purchase events or other unexpected behavior:
- Solution: Upgrade to Xcode 16.4 or later
- Known issues resolved: #114, react-native-iap #2970
- Symptoms of old Xcode versions:
- Duplicate purchase notifications
- StoreKit transaction handling errors
- Unexpected purchase flow behavior
Android Issues
-
Billing client setup:
// android/app/build.gradle
dependencies {
implementation 'com.android.billingclient:billing:5.0.0'
} -
Missing permissions:
<!-- android/app/src/main/AndroidManifest.xml -->
<uses-permission android:name="com.android.vending.BILLING" />
Debugging Tips
1. Enable verbose logging
import { setDebugMode } from 'react-native-iap'
// Enable debug mode in development
if (__DEV__) {
setDebugMode(true)
}
2. Log purchase events
const { currentPurchase, currentPurchaseError } = useIAP()
useEffect(() => {
if (currentPurchase) {
console.log('Purchase received:', JSON.stringify(currentPurchase, null, 2))
}
}, [currentPurchase])
useEffect(() => {
if (currentPurchaseError) {
console.error(
'Purchase error:',
JSON.stringify(currentPurchaseError, null, 2)
)
}
}, [currentPurchaseError])
3. Monitor connection state
const { connected, connectionError } = useIAP()
useEffect(() => {
console.log('Connection state changed:', {
connected,
error: connectionError,
})
}, [connected, connectionError])
Testing Strategies
1. Staged testing approach
- Unit tests: Test your purchase logic without actual store calls
- Sandbox testing: Use store sandbox/test accounts
- Internal testing: Test with real store in closed testing
- Production testing: Final verification in live environment
2. Test different scenarios
const testScenarios = [
'successful_purchase',
'user_cancelled',
'network_error',
'insufficient_funds',
'product_unavailable',
'pending_purchase',
]
// Test each scenario with appropriate mocks
3. Device testing matrix
Test on various devices and OS versions:
- iOS: Different iPhone/iPad models, iOS versions
- Android: Different manufacturers, Android versions, Play Services versions
Error Code Reference
Common error codes and their meanings:
Code | Description | Action |
---|---|---|
E_USER_CANCELLED | User cancelled purchase | No action needed |
E_NETWORK_ERROR | Network connectivity issue | Show retry option |
E_ITEM_UNAVAILABLE | Product not available | Check product setup |
E_ALREADY_OWNED | User already owns product | Check ownership status |
E_INSUFFICIENT_FUNDS | Not enough funds | Direct to payment method |
E_UNKNOWN | Unknown error | Log for investigation |
Getting Help
If you're still experiencing issues:
- Check logs: Review device logs and crash reports
- Search issues: Check the GitHub issues
- Minimal reproduction: Create a minimal example that reproduces the issue. See this example for reference on sharing a helpful repro
- Report bug: File a detailed issue with reproduction steps
Bug report template
**Environment:**
- react-native-iap version: x.x.x
- Platform: iOS/Android
- OS version: x.x.x
- Device: Device model
**Description:** Clear description of the issue
**Steps to reproduce:**
1. Step 1
2. Step 2
3. Step 3
**Expected behavior:** What should happen
**Actual behavior:** What actually happens
**Logs:** Relevant logs and error messages